QA Engineering for a Broadcasting Company’s Split-Screen Mobile TV App
AccelOne led QA for a major broadcaster’s mobile TV app that runs live video and a game side by side in a split-screen view. AccelOne tested each system alone, then both together. The app launched without critical issues.
The client is a major broadcasting company. Its mobile app combines live or on-demand video with an interactive game in a single split-screen interface. Users watch and play at the same time, so both experiences have to hold up together.
AccelOne designed and executed the QA plan for the app. The team gathered requirements, built the QA infrastructure, ran component and integration testing, and worked directly with the client’s development team to resolve bugs before launch.
When Execution Became Acceleration
Monetate initially engaged AccelOne to accelerate delivery across AI and UI initiatives. The scope was defined. The expectation was timely execution against an existing roadmap.
Onboarding moved quickly. Within two weeks, senior engineers were embedded across teams.
As integration began, something shifted.
Rather than simply delivering against the initially scoped plans, AccelOne engineers reviewed the architecture, sequencing, and assumptions behind the work. They asked practical questions, suggested alternatives, and identified ways to further streamline execution while improving long-term maintainability.
Austin describes it this way:
"Very quickly as they were onboarding, they surveyed our project plans and gave feedback that improved them.
Like if we do these things differently, we can get to market faster. Or if we take a different approach here, it will result in delivering higher quality software to your customers."
Austin describes it this way:
"Very quickly as they were onboarding, they surveyed our project plans and gave feedback that improved them.
Like if we do these things differently, we can get to market faster. Or if we take a different approach here, it will result in delivering higher quality software to your customers."
Search and tagging had become a serious bottleneck
With millions of videos, search and tagging had become a serious bottleneck.
Manual tagging didn't scale
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Manual tagging didn't scale
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Manual tagging didn't scale
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Manual tagging didn't scale
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Engineering Highlights
Integration Testing as the Critical Phase
AccelOne tested video streaming and gaming independently first, then ran both together across device types, network conditions, and sustained usage scenarios. Integration testing is where split-screen bugs surface, so the plan was built around it.
Bugs Reported in Real Time
Bugs were filed in RedMine and communicated to the client’s developers immediately. Fixes could be verified within the same testing cycle rather than the next one.
Built Around the Client’s Toolchain
RedMine was required by the client’s development workflow. AccelOne adapted to the client’s tools rather than imposing its own, so bug tracking fit how the developers already worked.
A hybrid AI video intelligence pipeline built for scale
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Key Impact: Cost Reduction by Three Orders of Magnitude
One of the most significant achievements of this engagement was the reduction of AI processing costs by three orders of magnitude.
By combining on-premises transcription models with selective use of commercial APIs, AccelOne designed a hybrid architecture that:
This approach made the system not only scalable and secure but also economically viable at a massive scale, unlocking growth for Kurator without cost bottlenecks.
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The result was not just faster delivery, but stronger alignment around how
Monetate builds and evolves its platform.
A Six-Phase QA Testing Plan for Concurrent Systems
AccelOne defined what needed to be tested before building the infrastructure to test it. Concurrent-system testing means validating each feature on its own, then validating all features running together while they share device resources.
Requirements and Scope Definition:
AccelOne mapped every testable component with the client: player functionality, game mechanics, split-screen behavior, audio handling, and device compatibility.
QA Infrastructure Setup:
The team configured RedMine for bug tracking, JIRA for test case management, and Dropbox for file exchange with the development team.
Isolated Component Testing:
Video streaming and gaming were tested independently first, so each system’s own functionality was validated before concurrent load was added.
Integration Testing:
Both systems ran together in the split-screen interface across device types, network conditions, and sustained usage scenarios. This is the phase where split-screen bugs surface.
Real-Time Diagnostics and Bug Resolution:
Bugs went into RedMine and straight to the client’s developers. This enabled rapid resolution instead of batch reporting at the end of each cycle.
Automated Testing:
Automated regression scripts confirmed that a fix in one system did not introduce a new bug in the other.
Real outcomes, measurable impact
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Open-source intelligence, cloud applied selectively
The pipeline combines open-source models with selective cloud services, running primarily on on-prem GPU infrastructure to deliver production-grade accuracy while avoiding cost, lock-in, and unpredictability.
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Open SourceThis hybrid approach delivers production-grade accuracy while avoiding the cost, lock-in, and unpredictability of cloud-only architectures — making large-scale video intelligence economically sustainable at 2.5M+ video scale.
A Look Inside the Build
A searchable, time-addressable catalogue spanning millions of hours
What was previously locked behind sparse tagging and manual review is now discoverable at scale — while balancing cost efficiency with production-grade reliability.
Hours per batch of manual tagging
Hours per batch of manual tagging
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Hours per batch of manual tagging
Minutes of spot-check per batch
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Minutes of spot-check per batch
Minutes of spot-check per batch
The catalogue is now discoverable by:
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Expanding the Partnership
As the early AI and UI initiatives gained traction, the collaboration expanded. AccelOne is now contributing not only to delivery, but to roadmap planning across AI, machine learning, and user experience initiatives.
Austin describes the ongoing dialogue as productive and forward-looking:
"As we work through these initial projects, having the teams weigh in on what the roadmap should look like next has been very productive. We've gained a great set of partners and feedback voices inside of AccelOne."
The partnership now operates at two levels:
- Accelerating current initiatives
- Accelerating current initiatives
For a platform operating at this level of complexity, that alignment matters.
A Model Built on Leverage and Trust
Monetate's goal was simple: Accelerate AI and UI initiatives without slowing the organization down.
What ultimately emerged was a partnership that increased leverage across the entire business.
Senior engineers were embedded quickly. Roadmaps moved faster. AI became part of daily workflows. Collaboration tightened across teams and time zones.
The engagement reduced friction and increased output.
And the relationship continues to expand, with AccelOne contributing to long-term direction beyond the initial delivery.
At this level of complexity, sustainable acceleration is not about adding more people. It's about embedding partners who raise the standard of how the work gets done.
Results & Impact
Business Impact
A clean launch is the primary measure of QA success. For a split-screen interface that combines two resource-intensive systems, that outcome required a QA methodology designed for concurrent-system testing, not one adapted from single-feature testing.
The client’s developers received bug reports as issues were found, and fixes were verified within the same testing cycle. When the app reached users, they could watch and play at the same time.
Two Demanding Systems Sharing One Screen
Most mobile QA engagements focus on one primary system: the stream in a streaming app, or the game in a gaming app. This app ran both at once, and QA had to prove the two systems worked together, not just independently.
Video decoding and game rendering both push mobile hardware hard. Running them together creates resource contention that only appears under concurrent load. Bugs that never show up in isolated testing can surface when both systems are active.
Where Split-Screen Video and Gaming Testing Gets Complex
| Risk | Why it matters in a split-screen app |
|---|---|
| Resource contention | Video and game compete for the GPU, causing frame drops |
| Bandwidth sharing | Shared network demand can make the video buffer |
| Audio conflicts | Both audio streams must mix cleanly and still work independently |
| Synchronization issues | If one system lags, the app must not freeze |
| Device variability | Lower-end hardware can surface hidden issues |
| Thermal and battery impact | Performance must hold over extended use |
QA Toolchain and Video Streaming Test Coverage
AccelOne built the QA toolchain around the client’s existing development workflow.
| Component | Tool | Role |
|---|---|---|
| Bug tracking | RedMine | Client’s required system for tracking and resolving bugs |
| Test case management | JIRA | Test cases, task tracking, and progress reporting |
| File exchange | Dropbox | Test assets, app builds, and documentation |
| Communication | Skype and email | Daily coordination and bug escalation |
Every video streaming test also ran with the gaming system active.
| Test area | What was validated with the game running |
|---|---|
| Playback stability | No interruptions under concurrent load |
| Network conditions | Quality adapts on WiFi, 4G, and 3G |
| Resolution switching | No artifacts or freezing |
| Buffering and recovery | Clean recovery without affecting the game |
| Audio-video sync | Audio stays in sync under gaming load |
| Cross-device compatibility | Consistent quality across devices and OS versions |
Concurrent-System QA for Apps That Do Two Things at Once
This engagement shows when standard QA is not enough. Apps that run two resource-intensive systems at once need a test plan built around concurrent load. Testing each feature on its own misses the bugs that only appear when both compete for the same CPU, GPU, memory, and bandwidth.
| Factor | Single-feature testing | Concurrent-system testing |
|---|---|---|
| Test scope | Each feature alone | Each feature alone, then together |
| Bugs found | Misses concurrent-load bugs | Catches concurrent-load bugs |
| Test conditions | Short sessions | Devices, networks, sustained use |
| Bug reporting | Batched at cycle end | Real time, fixed in the same cycle |
| Regression | Checked within one feature | Automated across both systems |
Frequently asked questions
Real outcomes, measurable impact
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Test Every Feature, Then Test Them Together
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